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The Biggest Names in Video Games

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Frank Gibeau Frank Gibeau
President
EA Labels

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EA
In 2011, Frank Gibeau was appointed President of EA Labels where he leads the transformation of the company into a digital entertainment powerhouse by bringing world-class properties to all gaming platforms – Console, PC, Mobile and Social. He is responsible for product development, worldwide product management and marketing for all packaged goods and online offerings within the four EA Labels; EA SPORTS, EA Games, the Maxis Label and the BioWare Label. Mr. Gibeau’s global operation spans a dozen studio locations with more than 5,000 employees. Mr. Gibeau comes to this role after a four-year tenure as President of the EA Games Label. During that period, Mr. Gibeau led a turn-around that greatly increased product quality and on time delivery while dramatically driving down costs.

The intellectual properties under Mr. Gibeau’s auspices include blockbusters such as: Battlefield, Command & Conquer, Dead Space, Dragon Age, FIFA, Madden NFL, Mass Effect, Medal of Honor, Need for Speed, NBA Jam, NCAA Football NHL, SimCity, Star Wars: The Old Republic, The Sims, Spore, Tiger Woods PGA Tour, Warhammer Online and more. He also oversees the strategic EA Partners business that includes publishing and distribution relationships with such award-winning studios as Respawn Entertainment, Insomniac, 38 Studios, Valve, Epic Games, Funcom and Crytek.

Prior to serving as President of the EA Games Label, Mr. Gibeau acted as Executive Vice President and General Manager of The Americas where he was directly responsible for a publishing operation that accounted for more than $1.5B of EA’s annual revenue. In this role, Mr. Gibeau directly oversaw product marketing, branding, public relations, marketing communications, sales, operations, and finance. Previously, Mr. Gibeau served as Senior Vice President of North American marketing and has held a variety of senior publishing posts at EA. In these roles, Mr. Gibeau was responsible for driving the go-to-market strategy for the EA and EA SPORTS brands as well as the launch of hundreds of game franchises across multiple platforms that have shipped since 1991.

Mr. Gibeau sits on the Board of Directors of Cooliris, an internet technology company that develops award-winning browser and advertising technology. He is also a two time winner of The Sports Business Journal’s “Forty under Forty” Sports Executives (2006 & 2007) and one of Advertising Age’s 2004 Entertainment Marketers of the Year. Mr. Gibeau received a B.S. degree from the University of Southern California and a M.B.A. from Santa Clara University. He lives in Atherton, with his wife, Solveig and their three children.
Chris Early Chris Early
VP of Digital Publishing
Ubisoft Montreal


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Ubisoft
Speaker bio coming soon.
Peter Relan Peter Relan
Executive Chairman
Agawi


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Agawi
Peter is Executive Chairman of Agawi (formerly iSwifter), the world’s first and only cloud gaming platform that uses an open cloud architecture to instantly stream any game to any device including tablets, phones, PCs and TVs.

Peter is also the Founder of YouWeb Incubator which has incubated several gaming companies including mobile and social gaming innovator Crowdstar, and OpenFeint (acquired by GREE in 2011), the world’s largest mobile gaming network with 200 Million users across iOS and Android. Before founding YouWeb, Peter was Founder and CEO of Business Signatures, backed by TPG Ventures and Walden International, and acquired in 2006 by Entrust. Peter was founding CTO of Webvan, which filed for the largest IPO in Silicon Valley in 1999 ($8B), where he led a 400-employee team to build one of the most sophisticated supply chain platforms in the world in a record 12 months.

Before his entrepreneurial career, Peter was founding VP of Oracle’s Internet Software Division creating the category of Application Servers and Oracle's Network Computing Architecture, and prior he was principal architect at Hewlett-Packard, responsible for the OpenView enterprise platform.
Phil Eisler Phil Eisler
General Manager, Cloud Gaming & 3D Vision
NVIDIA Corporation

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NVIDIA Corporation
Phil leads a team of engineers who are striving to deliver an incredible gaming experience from the cloud to your TV, PC, Tablet and Phone by adding GeForce GRID into cloud gaming servers. Phil joined NVIDIA in 2009 to work on 3D Vision stereoscopic gaming and sees great potential to deliver S3D games to 3DTVs via the cloud. He has been working in computer graphics and video for 20 years.
David Perry Erik Piehl
President
G-cluster

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G-cluster
Erik Piehl is the President and co-founder of G-cluster, a pioneering cloud gaming company established in 2000. G-cluster first presented its game streaming technology in public 10 years ago, at the 2001 E3 trade show. Today G-cluster offers its content library and white-label game streaming platform to telecom carriers. The system has been commercially deployed with SFR in France, where nearly 3M IPTV customers have access to the interactive gaming channel. Before G-cluster Erik spent 8 years working in the video conferencing industry.
Jason Holtman Jason Holtman
Director of Business Development
Valve

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Valve
As Valve's director of business development, Jason focuses on Steam distribution, Steamworks integration, and game development on the Source engine. He is also involved with the Steam Store – bringing games to customers, designing and executing events and promotions, and working on features.
Jason Ing Jason Ing
Head of Marketing
Xbox Live

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Xbox Live
Jason is responsible for managing and driving Xbox LIVE Marketplace’s global marketing, revenue and international sales for all digital content. This includes marketing for Xbox LIVE Arcade, Game Add Ons / DLC, Avatar Marketplace, Games on Demand, Indie Games and Movie / TV rental streaming and direct to own via Zune Marketplace.

Jason’s led digital distribution marketing for the past four years and has been responsible for major campaigns including Summer of Arcade, and House Party, as well as all discount programs on Xbox LIVE. Jason brings over a decade of marketing and brand management experience across a variety of industries. Prior to Xbox LIVE, Jason served as a Product Manager for Microsoft Studios, and a Brand Manager at Procter & Gamble.

Jason received an MBA in Finance from The Wharton School at the University of Pennsylvania, and a BASc in Industrial Engineering at the University of Toronto.
Dan Winters

Dan Winters
Vice President, External Development/Acquisitions
Activision/Blizzard

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Activision/Blizzard
Dan is an industry veteran of over 19 years, with stints at Activision, Disney Interactive and Electronic Arts. Before entering into the world of Video Games, Dan spent 4 years playing professional baseball for the Oakland A’s, San Francisco Giants and New York Mets. He also spent 6 years as an actor with appearances on day time TV, commercials and various other TV shows.

After getting his start at Activision in 1993, working on various titles including Mechwarrior 2, he spent 10 years at Disney Interactive where he eventually became Vice President of Product Development. Under Dan’s leadership, Disney Interactive contributed to or co-released over 50 games including; Kingdom Hearts, Tarzan, A Bug’s Life, Toy Story, Tron, etc...

After a stint at Electronic Arts as Executive Producer of Medal of Honor: European Assault, Dan rejoined Activision in 2005 to oversee External Development and Acquisitions.

Although Dan has enjoyed an exciting professional path, Dan’s is most proud of his family, Joshua (24), Mariah (18), Nicole (13) and wife, Marianne.
Careen Yapp

Careen Yapp
Vice President, Acquisitions and Franchise Development
Konami Digital Entertainment

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Konami
As vice president of acquisitions and franchise development, Careen Yapp is responsible for Konami Digital Entertainment, Inc.’s strategic direction and pursuit of new business development activities including the acquisition of original intellectual and licensed properties. Her long-standing relationships with top interactive development teams and major licensors assist the company in acquiring creative and innovative brands to develop into quality interactive entertainment franchises. Yapp also directs the company’s growing licensing out strategies as Konami Digital Entertainment, Inc. continues to build upon the strength of its franchise brands.

Prior to joining Konami Digital Entertainment, Inc., Yapp served as vice president of licensing and business development for D3Publisher of America. Additionally, she was senior manager of licensing for THQ, Inc. and THQ Wireless, Inc., where she participated in the acquisitions of high profile brands from Nickelodeon, Cartoon Network, DreamWorks, Warner Bros., Disney, Fox, Sega, Marvel, Mattel, Microsoft, and Lego. She currently serves as a board member of LIMA (Licensing Industry Merchandisers Association), the ESA (Electronic Software Association) Foundation and the Game Connection Advisory Board.

Before entering the video games industry, Yapp held marketing and producing positions in the entertainment industry. Yapp was graduated from the University of California, Santa Barbara with a degree in English.
Brian Lent

Brian Lent
Chairman & CTO
Medio

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Brian Lent co-founded Medio Systems in 2004 from his role as Entrepreneur-in-Residence at Mohr Davidow Ventures. Lent has driven Medio's growth to the forefront as the leading mobile-optimized platform to enable mobile predictive analytics technologies for mobile operators, publishers and consumers. Under Lent's leadership, the company has been recognized as a World Economic Forum Technology Pioneer in 2008, was named one of IDC's 10 Wireless Entertainment Players to Watch in 2008 and was a recipient of Frost & Sullivan's 2008 North American Mobility Award.

Prior to Medio, Lent was the founding CEO of Intelligent Results, a leading business analytics enterprise software company. At Intelligent Results, Lent developed analytic solutions to enable smarter customer-facing decisions, turned historical interactions with customers such as purchases and payments into predictions of future behavior, grew the company to more than four key lines of business and positioned it for its successful acquisition by First Data Corp (NYSE: FDC). Prior to this, Lent held the position of director of information technology at Amazon.com (NYSE: AMZN). There, he also held senior technical and marketing management positions and led efforts in data mining, data warehousing, CRM, and e-commerce search engines. Before becoming part of Amazon, Lent served as principal and director of applications at Junglee Corporation which was acquired by Amazon in 1998. Lent, Junglee's first employee, pioneered new Internet database technologies that helped the company transform the internet by launching the first shopping comparison search engine.

Early in his career and his academics at Stanford University, Lent received a National Science Foundation and Department of Defense Office of Naval Research Graduate Fellowship. As a NSF and Department of Defense ONR Fellow, Lent strived to become a knowledge expert, aiming to advance the nation's technological infrastructure and contributing significantly to research, teaching, and innovations in science and engineering. He also held research and development positions at IBM Almaden Research Center and Silicon Graphics. Lent has contributed to several professional publications and journals, including SIGMOD, VLDB, SIGIR, KDD, been a speaker at many industry organizations including CTIA Wireless, Wireless Influencers and Mobile World Congress. He is a patent holder on the topics of data mining, information retrieval and database systems. Lent is a member of various technology advisory boards in the areas of search, advertising and customer analytics.

Lent studied in the PhD program at Stanford University and there he co-founded MIDAS (Mining Data at Stanford), the lab that incubated the Google crawler and search engine. Lent holds a BS in Computer Science from the University of Nevada, Reno and an MS and PhD Candidacy in Computer Science from Stanford University
David Reid David Reid
CMO
CCP Games

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CCP
David Reid was appointed Chief Marketing Officer of CCP in January 2012, bringing more than a decade of video game marketing experience to the team. He joined CCP from Trion Worlds, where as Senior Vice President of Publishing, he led the best-selling fantasy MMORPG RIFT to one million paid activations faster than any Western MMO in history. Prior to Trion, Reid was President of Publishing for NCsoft West, leading North American and European publishing across a portfolio of titles including Aion, Guild Wars, City of Heroes and Lineage. Before NCsoft, he was Vice President of Marketing for Turner Broadcasting’s GameTap, and launched the Xbox 360 as Microsoft’s Director of Xbox Global Platform Marketing. Reid has also served as a consultant at McKinsey & Company, a lieutenant in the US Army, and co-founder of an e-commerce startup. He holds a Bachelor of Science degree in Electrical Engineering and Computer Science from Duke University, and an MBA from The Wharton School.
Carsten van Husen

Carsten van Husen
CEO
Gameforge 4D

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Gameforge
Gameforge is the leading publisher of (free-to-play) MMO games in the Western hemisphere, accumulating more than 300 million users in over 75 countries. Having started in 2003 with the publishing of self-developed market-building web games (e.g. OGame, Ikariam), Gameforge hired Carsten in early 2006 to start publishing client-based MMOs within a newly established Gameforge 4D daughter company. In the meantime, its leading title Metin2 has surged to dominate the Western hemisphere with an active customer base above 9 million monthly. The portal Gameforge.com integrates all games in a comprehensive community network.

Carsten is operating online games since 1999, first founding and trade-selling a web1.0-games-company to ISP Freenet.de, later launching the first commercially successful Asian MMORPG in Europe ever in 2001, as Director Games International of pan-European ISP Tiscali. Carsten served as Founding President of PEOGA, the Pan-European Online Games Association, and is Jury Member in Deutscher Computerspielepreis (German Computer Games Award, organized by Federal Ministery of Culture and the trade associations G.A.M.E. and BIU) and the EIGA, (European Innovative Games Award).

Carsten holds a first degree and MBA from business schools in Germany, the UK and France, having also worked, lived and studied extensively in Latin America and the Far East.
Sarah Novotny Sarah Novotny
CIO
Meteor Entertainment

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Meteor Entertainment
Sarah Novotny is the CIO of Meteor Entertainment. She regularly talks about infrastructure automation and geek lifestyle. She is a founder and board member of Blue Gecko which does remote administration and management of databases around the world.

She is additionally the Program Chair of OSCON and the Chair of Percona Live MySQL Conference and Expo. Her technology writing and adventures as well as her more esoteric musings at http://sarahnovotny.com. For twittery things, check out http://twitter.com/sarahnovotny. To connect with her on linked in wander over to http://linkedin.com/in/sarahnovotny.
Speaker Image Coming Soon Anthony Jacobson
SVP of Business Development
Atari

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Atari
Speaker bio coming soon...
Daniel Pohl Daniel Pohl
Research Scientist
Intel

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Intel
Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master’s thesis, he developed a ray-traced version of Quake 4*. In 2007, he joined Intel’s ray tracing group, where he continues to research game-related ray tracing. His latest work include a cloud-based, ray traced version of the Wolfenstein game that scales almost linearly up to 8 Knights Ferry developer boards (Intel MIC).
Jon Kaplowitz Jon Kaplowitz
VP of Business Development
Comcast

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Comcast
Jon Kaplowitz is VP of Business Development & Strategy at Comcast, where he is responsible for identifying, developing, and incubating new businesses. Previously, Mr. Kaplowitz was Co-CEO of Massify, a social network for content creators. Prior to Massify, he was the Head of Business Development for WPT Enterprises (NASDAQ: WPTE), responsible for identifying, evaluating and executing deals for all WPTE major initiatives. Before WPTE, Mr. Kaplowitz served as Manager of Business Development for Sony Pictures Entertainment, and was an Associate Consultant at Bain and Company. Through these experiences, Mr. Kaplowitz has developed expertise in the areas of gaming, online/mobile technology, and media & entertainment.

Mr. Kaplowitz holds an MBA degree from Harvard Business School and a BA in Economics from Rutgers University.
Dean Takahashi Dean Takahashi
Lead Writer, GamesBeat
VentureBeat

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VentureBeat
He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat
Michael Pachter Michael Pachter
Managing Director
Wedbush Securities

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Webbush
Mr. Pachter is an analyst at Wedbush Securities providing coverage of the Entertainment Software, Entertainment Retail and Movies and Entertainment sectors. Previously, Mr. Pachter spent two years as the Director of Research at Wedbush Securities. Before joining Wedbush Securities, Mr. Pachter served as the Director at Management Resource Center, a middle-market investment bank. Prior to that, Mr. Pachter spent 15 years in various financial and management positions at Atlantic Richfield Company, most recently as Director of Strategic Planning. Mr. Pachter brings over 20 years of experience as a finance professional to Wedbush Securities. Mr. Pachter has been recognized as StarMine’s Top Earnings Estimator year after year and Best on the Street by the Wall Street Journal. Mr. Pachter holds an M.B.A. from the Anderson School at the University of California at Los Angeles, a juris doctor from Pepperdine University, an LL.M. in Taxation from the University of Florida, and a bachelor’s in Political Science from California State University, Northridge.
Speaker image coming soon Gordon Bellamy
Executive Director
IGDA

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IGDA

Gordon has served as the Executive Director of the International Game Developers Association since November 2010.

He has spent the past seventeen years producing and marketing interactive content. He also develops strategic business partnerships with video game publishers, social media developers and technology partners.

As an executive consultant for MTV, Bellamy provided creative guidance on the content, direction and strategic marketing partnerships for the annual Spike TV Video Game Awards show and the highly rated weekly program GameTrailers TV with Geoff Keighley, also on Spike TV. Previously, he was Executive Director of the game industry’s trade organization, the Academy of Interactive Arts and Sciences. Bellamy has also played key business and product development roles at Electronic Arts, where he was named the company’s Rookie of the Year for his work on the best-selling Madden Football franchise, THQ, and Activision subsidiary, Z-AXIS.

Gordon previously served as Chair of the Board of the International Game Developers Association and serves as a judge for the Promax/BDA MI6 Awards, which celebrate the best in marketing, advertising and design within interactive and game entertainment.

He earned a BA degree from Harvard College in engineering, where he was also a John Harvard scholar and an AT&T/Bell Labs Engineering scholar.
Jesse Divnich Jesse Divnich
VP of Insights & Analysis
EEDAR

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EEDAR
As the Vice President of EEDAR's Insights & Analysis Division, Mr. Divnich is responsible for the creation, development, and execution of EEDAR's custom research, insights and market analysis.

Mr. Divnich has more than 9 years' experience within interactive entertainment, primarily as a financial analyst for private investments firms with strong economic interests in the interactive entertainment sector, in addition to over 7 years' experience within multi-media retail.

Mr. Divnich also represents EEDAR for the majority of media and press relations activities and is one of the most widely referenced analysts across mainstream, financial and specialist video game industry media outlets.
Dylan Collins Dylan Collins
Executive Chairman
Fight My Monster

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Fight My Monster

Dylan Collins is Executive Chairman of Fight My Monster (www.FightMyMonster.com), the fastest-growing online game for boys in Europe.

He is also Chairman of Treemetrics, the world’s leading forestry analytics company.

Dylan is one of the most experienced Internet entrepreneurs in Europe, building three companies with three successful exits over the last decade. He was recently named as Enterprise Ireland’s Startup Ambassador.

In 2007 Dylan founded Jolt Online Gaming, which became one of the pioneering social games publishers in Europe. Jolt successfully launched a range of free-to-play games on browser and Facebook including Championship Manager, Legends of Zork, Utopia Kingdoms and Playboy Party. The company was the first to attract major licenses into the social games space, signing deals with Eidos, Playboy and several others. Jolt was acquired by GameStop (NYSE: GME), the largest video games retailer in the world in 2009 to spearhead their digital media strategy.

As founder and CEO of DemonWare in 2003, he led the company to become the leading online games technology firm in the global console games market. DemonWare technology was used to connect millions of players on Xbox 360 and Playstation 3 consoles in some of the biggest games in the world such as Call of Duty, Splinter Cell, Guitar Hero and many others. In 2007, DemonWare was acquired by Activision Blizzard (NYSE: ATVI), the world’s biggest video games publisher.

Dylan’s first company, Phorest (launched in 2000), was one of Ireland’s leading mobile messaging (SMS) companies. Providing a range of SMS products and services to the small business sector, the company enjoyed rapid growth. In 2002, Phorest was acquired by MBO and is now the leading appointment management software company in the beauty sector across Ireland and UK.

Dylan blogs at www.founderware.co and can be found on Twitter as @MrDylanCollins.

Tony Greenberg Justin Berenbaum
President
Theseus Games

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Justin brings nearly 20 years of experience in the interactive and emerging markets space. His career spans international business development, sales, licensing, customer support, digital distribution,and mobile for video game publishers, developers and technology companies.

Justin currently is President Theseus Games, Inc., a digital entertainment consulting company specializing in strategic relationship acquisition and management. In the past he has served as Vice President Business Development for EmSense Corporation, a quantitative biosensory metrics analysis company, Senior Manager Business Development & Latin America at Activision-Blizzard, a leading video game developer and publisher. Justin holds a B.A. in Economics from the University of California, Santa Cruz where he was also music director for the college radio station and an on-air DJ

Tony Greenberg Tony Greenberg
CEO
RampRate

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Ramp Rate

As CEO of RampRate Sourcing Advisors and DeepStrat, Tony Greenberg has been an idea generator transforming perceptions and industries since he was 17.

Under Greenberg's leadership for more than a decade, RampRate has radically changed how IT services are purchased, creating actionable, data-driven, sourcing information that has saved tens of millions of dollars and thousands of hours of headaches for major clients in entertainment, Internet services, finance, media and video games.

DeepStrat, a spinoff from RampRate's strategic research arm, focuses on growth-advisory services for companies in the digital media value chain, particularly in mergers & acquisitions, ramp-ups and funding plans.

Greenberg is a charismatic and visionary speaker at technology, media and entertainment conferences and at colleges such as Harvard University and UCLA. His writing appears regularly in Huffington Post, Only Time Buys Trust and other outlets. He has frequently quoted in outlets such as All Things D, Business Week, Wired, Computer World, Slashdot, and Ars Technica. Greenberg is active in Tech Coast Angels and the Clinton Global Initiative.

Before founding RampRate, Greenberg headed the sales & marketing division of Raindance. He previously was SVP of business development and marketing for Digital Entertainment Network, and a senior executive at Exodus Communications (now Savvis). He also has experience in chain retailing, direct-response marketing, sales culture, business development and manufacturing through a series of other companies that he founded and later sold.

Osman Kent Osman Kent
CEO
Numecent

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Osman Kent is a serial technology and media entrepreneur best known as the President & CEO of 3Dlabs – at one time an almost $1bn company on Nasdaq and one of the fastest growing companies in Silicon Valley - which he cofounded with Dr Yavuz Ahiska. 3Dlabs was responsible for making workstation class 3D graphics happen on the PC and paved the way for the PCbecoming the dominant 3D graphics platform. He is currently the CEO of Numecent, the company which invented and patented streaming and virtualization technologies. Numecent recently partnered with Dr Ahiska to spin-out Approxy to focus on Cloud Gaming. Osman sits on the technical advisory board of Approxy. A Silicon Valley veteran, Osman is an experienced deal maker, having raised almost $400m over the years in various equity transactions, including with Intel, Texas Instruments andCreative Labs. Osman has a First Class double-major in Computer Science and Electronics from University of Birmingham (UK), is a fellow of the Royal Society (RSA) and was recently given the Freedom of London for lifetime contributions to the IT industry. He is the inventor of numerous patents in computing and graphics and was the originator of the first hyper-visor on the PC in 1985.
John Clark John Clark
VP of Digital Distribution
SEGA


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SEGA
Currently UK Managing Director and Digital Distribution Director (PC) a role that not only drives the packaged goods business in the UK market but, identifies and shapes the delivery of SEGA’s market leading PC content using evolving digital channels, covering EMEA and the United States.

Also sits on the board of UKIE.

Joined SEGA Europe in 2007 from Eidos where he held the position of UK Sales Director.
Vikas Gupta Vikas Gupta
CEO & President
Transgaming


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Transgaming
Expertise, passion, and engageability for the electronic entertainment industry are what CEO & President of TransGaming, Vikas Gupta, bases his professional ethos on. He has transferred these tenets to every project he has undertaken, from leading TransGaming’s strategic endeavors to his advisory and mentorship ventures such as sitting on the Intel Consumer Board of Advisors and the Board of Directors of Interactive Ontario. With exceptional leadership and insight and a thirst for transformation, Vikas has led TransGaming from a provider of innovative enablement gaming software to its emergence into an interactive media powerhouse that is catalyzing the revolutionary delivery of video games into the connected living room.

Vikas is a member of the prestigious global organization YPO (Young President’s Organization), Chairperson of the non-profit organization, The McLuhan Festival of the Future, and sits on the Board of Advisors for N4 Systems and Interscope Directories. In addition he is a frequent speaker and lecturer at the University of Toronto Rotman School of Business and Ryerson University's Business and Technology program. In 2008, Vikas was the recipient of the Indo-Canadian Chamber of Commerce Entrepreneur of the Year Award and has also been featured in a broad range of print and television media. Vikas is a graduate of the University of Waterloo, Canada’s premier technological educational institution.

Vikas’ success in the interactive media industry is merited by the time-honored relationships that he invests in with his colleagues and associates who often describe him as charismatic, profound, determined, and humorous. With his unique industry proficiency and inspiring personality, Vikas is an unstoppable force behind the active growth of the digital media industry.
Will O’Brien Will O’Brien
VP & GM of Cloud Gaming
Big Fish


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Cloud Gaming
Speaker bio coming soon.
Neil Harris Neil Harris
COO & President
Idea Fabrik/HeroEngine


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HeroEngine
More than 30 years of gaming, software and technology management experience in personal computer hardware, online and gaming. President of HeroEngine, executive and management positions with Simutronics, GE, Atari and Commodore. Bachelor of Science in Business & Management from the University of Maryland and Master of Business Administration from the Wharton School, University of Pennsylvania.
Sevan Kessissian Sevan Kessissian
VP Content & Strategy
G-Cluster

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G-Cluster
Sevan Kessissian is a game industry and digital innovation expert since 2002

He has been actively involved in the digital and social mutation of the video gaming industry since the year 2001.
In 2006 he created the strategy, and developed the games of IsCool Entertainment, who has become the first gaming company on Facebook to become listed in France.

Since 2008 he joined G-cluster, as Vice President of strategy and content.

G-cluster is a pioneer in cloud gaming since year 2000 and has the largest active deployment in the world on IPTV.
Doki Tops Doki Tops
CEO
Kalydo

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Kalydo
Doki Tops (CEO) is co-founder and visionary mind behind Kalydo, a leading cloud powered game platform. Doki is forward-thinking and has a deep passion for games, innovation and business. Through his international ventures Doki developed a keen sense for commerce and a deep understanding of online game industry.

Eximion B.V was founded in 2007 in Eindhoven, The Netherlands and launched its first commercial version of the Kalydo platform in 2008. Kalydo advanced rapidly, gathering 20 million plugin installs to date and powering games in 15 countries, including low bandwidth territories such as Malaysia, Thailand and the Philippines. Kalydo’s customers include Cartoon Network, Gameforge, Shanda Games, Gravity, Netdragon and Frogster.
Eric Gastfriend Eric Gastfriend
VP and GM
Happy Cloud

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Happy Cloud
Speaker bio coming soon.
Speaker image coming soon. Tom Sperry
CEO
Exit Games


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SEGA
Speaker bio coming soon.
Speaker image coming soon. Ed French
CEO
Tangentix


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Tangentix
Speaker bio coming soon.
Speaker image coming soon. Meir Friedlander
VP of Corporate Development
Playcast


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Playcast
Speaker bio coming soon.
Jeff Hemenway Jeff Hemenway
Group Vice President of Games
Digital River, Inc.

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Digital River
Jeff Hemenway joined Digital River, a leading provider of global e-commerce solutions, in 2006 and serves as its group vice president of games. With 20 years of experience in the games and entertainment industry, Jeff is charged with developing and executing a global games strategy for Digital River that capitalizes on emerging business models and supports the industry’s shift from physical to digital, direct delivery. In his role, Jeff works with some of the game industry’s leading brands to build online strategies that take advantage of the latest online commerce and e-marketing technologies and ensure a global shopping experience tailored to the unique needs of the gaming community. Digital River’s client base includes market leaders such as Electronic Arts, Wizards of the Coast and Turbine.

Prior to Digital River, Jeff spent 15 years leading Microgistix in global product and service development, marketing and sales. Microgistix’s focus on innovative product marketing with games like the 7th Guest, Aegis of the Fleet, Nascar and the Sims attracted clients like Best Buy, Gateway, General Mills, HP, AOL, Dell and Circuit City. Jeff’s previous experience in the PC software and games industry comes from time spent as a merchant for CVN, a direct marketing firm.
Ron Haberman Ron Haberman
CEO and Co-Founder
CiiNOW

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CiiNOW
Ron Haberman is the CEO and Co-Founder of CiiNOW. CiiNOW is a cloud gaming middleware provider that was established 2010. The CiiNOW solution has been architected for scale, cost and ease of service deployment. In order to accomplish the above we’ve build the system to support; rapid ingest of any PC game title without publisher intervention, optimized file management system for fast upload times on servers, self-automated and self-discovery server management allowing ease of hardware expansion, proprietary virtualization of silicon (CPU/GPU) and OS, smart client software that can be mounted on any end user device.

Prior to CiiNOW Mr. Haberman was Director of business strategy at Alcatel-Lucent IP division. Mr. Haberman was leading product management of the 7x50 routers and switches in the area of video, subscriber management and IPTV. Mr. Haberman served in multiple positions in the US and EU while at Alcatel-Lucent. Mr. Haberman has over 15 years of experience building services networks with roles at Masergy communication, Broadband office and UUNet (now Verizon Business). Mr. Haberman has a bachelor's degree in electrical engineering and a masters degree is software engineering from Drexel university.
Speaker image coming soon. Chris Donahue
VP Content & End-User Marketing
CiiNOW


View Bio
Speaker bio coming soon.

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Testimonials

The gaming world is going hybrid, and Cloud Gaming USA provided a great atmosphere for frank and invigorating discussion around how to take advantage of the many benefits that gaming in the cloud provides.

Tony Bartel, President, GameStop

Diamond Sponsor

Agawi

Gold Sponsors

G Cluster

Digital River

Silver Sponsors

CiiNOW

nvidia

Gamefly

Bronze Sponsor

medio

Evening Reception Sponsor

ESA

Instant-Play Technology Sponsor

Approxy

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Ayzenberg

Cloud Union

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Diamond Sponsor
  Agawi  
Gold Sponsors
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Silver Sponsors
CiiNOW nvidia Gamefly
Bronze Sponsor
    medio    
Evening Reception Sponsor
    ESA    
Instant-Play Technology Sponsor
    Approxy    
Sponsors
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