Overview Brochure Contents Methodology Author Interviewees USA Conference

Distribution and monetization strategies to increase revenues from Cloud Gaming

Adapt to your customer needs and establish yourself at the forefront of this rapidly changing environment
with MMOGs, social/ casual games, mobile games and PC downloads/ streaming gaining momentum

For a detailed methodology, contents and list of figures request a brochure here

This report includes the following analysis:

  • Detailed Market Overview and Forecasts: Profit from the latest information on online & mobile software vs. boxed retail vs. digital distribution software
  • Growth statistics of gaming platforms including consoles, smart-TVs, smartphones and tablets – position yourself to take advantage of the growth in Cloud Gaming
  • Complete business model analysis: An in depth comparison of publisher business models including a percentage and dollar breakdown of costs and revenues
  • Industry case studies: A look at the pioneering strategies and business models from companies including Gaikai, OnLive and Steam
  • Create customer loyalty by enhancing their gaming experience: Learn how you can align your game design and infrastructure to gamers’ expectations
  • Get the latest specific Cloud Gaming regulatory issues: Ensure compliance with data privacy, age ratings, telecom regulations and interactions with customers

Industry case studies and interviews with

Otoy Onlive EA Gaikai
Big Fish Games Amazon Web Services SEGA

Download your free copy of the report brochure to see which case studies support the reports crucial findings

Who is the report for?

Game Publishers: Find out how you can deliver video games to more customers and in a variety of formats by harnessing the power of the Cloud

Game Developers: Get an insight into which gaming platforms will grow the fastest and who you need to partner with to reach more customers and increase profits

Infrastructure providers: Gain insider knowledge into publishers challenges concerning latency, scalability and private vs public clouds and build targeted solutions that address their needs

Payment solutions providers: Get a breakdown of spending and future growth in the social, mobile, MMOs and download segments

 

Huge potential for Cloud Gaming

The video games industry has grown over the past twenty years to become not only one of the most significant entertainment industries in terms of market value, but also one of the most technologically-advanced for deployment in alternative media and platform expansion.

The advent of the Cloud has multiplied the business opportunities available to companies across the video-games spectrum. Recent increases in broadband speed, the arrival of connected TVs, massive adoption of mobile devices such as tablets and smartphones, and social networks have helped video-games reach new demographic groups and encouraged the creation of innovative business models.

This report estimates that the online games market will more than double and downloading/ streaming will grow nine-fold by 2017, reaching $30bn and $8bn sales respectively. In contrast, the traditional boxed-games market is expected to remain stagnant at around $25bn. The trend is very clear, video games are leaning more and more towards the Cloud and those companies who are not quick to learn and adapt will be left behind.

This exclusive report gives you the information you need to sharpen your strategy and make sure you emerge as one of the winners of the cloud revolution.

To learn more about how to make money from the cloud gaming revolution, order your report copy today

 

If you have any questions, please contact me on the details below.

Thanks,

Louisa

Louisa Spiteri
Video Games Intelligence
FC Business Intelligence
+44 (0) 207 375 7245
louisa@fcbusinessintelligence.com

 
Report Front Cover
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Pages: 70+
Figures and Graphs: 23
Publication date: July 2012
Selected Findings Free Cloud Gaming Report Extract - download here
Cloud Gaming USA Conference September 11-12, 2012
San Francisco
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